Here’s a video showcasing a battle on the Nile: Description scrolls of buildings and units will offer extensive historic information on the building or unit and the timeframe in general.Roughly 200 unique units with new EB2 models and skins in the beta, for the final release 500 are planned.Reworked battle maps with new generic ancient settlements and nomad camps new vegetation, terrain, water, lighting, skies, etc.Many scripts to enhance the gameplay and realism, including scripted invasions by the Indian Mauryan empire, for example.Interactive and highly immersive traits and ancillaries system.Unique military reforms for many factions.The availability of units depends on the settlement/province, government building, the new religion mechanism, and military structures, among other things. The “area of recruitment” system offers adds depth to unit recruitment.Complex and enhanced settlement/province development, including choosing a government (building) for provinces.The M2TW religion mechanism has been repurposed to represent socio-political affinities such as ‘Eastern Imperial’, ‘European Tribal’ or ‘Hellenistic Polities’, it will influence, for example, which governments and units are accessible for a faction in any given settlement/province.The city-castle dichotomy of M2TW will be used to represent nomad camps in provinces that were largely nomadic at game start.28 playable factions in the beta, for the final release 30 factions are planned.199 provinces, each with unique description scrolls.A large campaign map covering Europe except the far north, North Africa and Asia as far as north-west India.
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More realism, a focus on historical accuracy, and more diverse factions.ĮB2 is a total conversion mod for Medieval 2 Total War: Kingdoms, set during the Hellenistic period and the beginning of the Roman Empire, from 272 BCE to 14 CE. The original Europa Barbarorum mod for Rome Total War was an incredible mod that played like how the retail game should have. Europa Barbarorum 2 beta is finally ready to be released to the public. The team developing the mod has announced that August 15th, 2014 will be the earliest date to launch, if no CTD bugs are present.